Don't Starve Together Memory Corruption via world_gen_data
- Published
- Last modified
- Where the record stands: published, rejected by its publisher, or superseded by another id.What do these mean? →
- published
- Whether CISA lists it in its Known Exploited Vulnerabilities catalog: proof that attackers are using it.What do these mean? →
- Not listed in CISA KEV
- Fix
- Fix or patch referenced
- Whether working attack code is public (Exploit-DB, Metasploit, Nuclei or GitHub). Public code makes attacks easier.What do these mean? →
- None on Exploit-DB, Metasploit or GitHub
Summary
Don't Starve Together, a survival game on Steam, is affected: a malicious player running a public dedicated server can send crafted world generation data that corrupts memory in a victim's game client. The result is that the victim's game crashes, causing a remote denial of service.
Summarized by anthropic/claude-haiku-5.5. Verify details against the original sources.
Read the original description
Don't Starve Together (Steam AppID 322330) through build 747465 contains a memory-corruption vulnerability in the native persistent-string decoder that allows a remote attacker operating a public dedicated server to crash a victim's game client by publishing crafted world_gen_data with an invalid Klei persistent blob header length. Attackers can craft a malicious public lobby server listing that, once viewed or selected by the victim, triggers client-side decoding of the attacker-controlled data to corrupt native memory and cause a remote denial of service.
Timeline
- CVE published
- First seen by cve.now
Affected versions
- Klei Entertainment Don't Starve Together
through 747465