CVE-2026-25546GHSA-8JX2-RHFH-Q928
Godot MCP is vulnerable to Command Injection via unsanitized projectPath
- Published
- Last modified
- Where the record stands: published, rejected by its publisher, or superseded by another id.What do these mean? →
- published
- Whether CISA lists it in its Known Exploited Vulnerabilities catalog: proof that attackers are using it.What do these mean? →
- Not listed in CISA KEV
- Fix
- Fixed in 0.1.1
- Whether working attack code is public (Exploit-DB, Metasploit, Nuclei or GitHub). Public code makes attacks easier.What do these mean? →
- 1 proof of concept on GitHub
CISA's decision points: whether it is exploited, whether attacks can be automated, and how much control an attacker gets. Assessed (SSVC 2.0.3).What do these mean? →
- Exploitation: none
- Automatable: no
- Technical impact: total
Summary
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Timeline
- CVE published
- CISA SSVC assessment
Exploitation: none · Automatable: no · Technical impact: total
- Record last updated
Affected versions
- Coding-Solo godot-mcp
fixed in 0.1.1
- @coding-solo/godot-mcpnpm
fixed in 0.1.1