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CVE-2026-25546GHSA-8JX2-RHFH-Q928

Godot MCP is vulnerable to Command Injection via unsanitized projectPath

Published
Last modified
published
Not listed in CISA KEV
Fix
Fixed in 0.1.1
1 proof of concept on GitHub
  • Exploitation: none
  • Automatable: no
  • Technical impact: total

Summary

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

Timeline

  1. CVE published
  2. CISA SSVC assessment

    Exploitation: none · Automatable: no · Technical impact: total

  3. Record last updated

Affected versions

  • Coding-Solo godot-mcp

    fixed in 0.1.1

  • @coding-solo/godot-mcpnpm

    fixed in 0.1.1

References 5

GitHub · Coding-Solo/godot-mcp

GitHub · mbanyamer/CVE-2026-25546-godot-mcp-0.1.1-OS-Command-Injection