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CVE-2026-18629

GPU DDK - libusc.so NPD due to integer overflow at ConvertSwitchToArrayLookup during WebGPU shader compilation

Published
Last modified
published
Not listed in CISA KEV
None on Exploit-DB, Metasploit or GitHub

Summary

The GPU DDK shader compiler library (libusc.so), used when compiling WebGPU shaders, is affected. A malicious web page with crafted shader code can trigger an integer overflow that leads to a failed memory allocation and a NULL pointer dereference, crashing the compiler process and potentially enabling further exploitation on some platforms where it runs with system privileges.

Summarized by anthropic/claude-haiku-5.5. Verify details against the original sources.

Read the original description

A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device. The weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations.

Timeline

  1. CVE published
  2. First seen by cve.now

Affected versions

  • Imagination Technologies Graphics DDK

    From 25.1 RTM2 · through 25.3 RTM

References 1

imaginationtech.com