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CVE-2026-110736

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTr

Published
Last modified
published
Not listed in CISA KEV
None on Exploit-DB, Metasploit or GitHub
  • Exploitation: poc
  • Automatable: no
  • Technical impact: partial

Summary

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Timeline

  1. CVE published
  2. CISA SSVC assessment

    Exploitation: poc · Automatable: no · Technical impact: partial

  3. Record last updated

Affected versions

  • godotengine Godot Engine

    From 1.0.0 · through 4.7.2

References 2

GitHub · godotengine/godot

axeghost.offprint.app