Skip to main content
← All vulnerabilities
CVE-2026-110735

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderB

Published
Last modified
published
Not listed in CISA KEV
None on Exploit-DB, Metasploit or GitHub
  • Exploitation: none
  • Automatable: no
  • Technical impact: partial

Summary

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Timeline

  1. CVE published
  2. CISA SSVC assessment

    Exploitation: none · Automatable: no · Technical impact: partial

  3. Record last updated

Affected versions

  • godotengine Godot Engine

    From 1.0.0 · through 4.7.2

References 2

GitHub · godotengine/godot

axeghost.offprint.app