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CVE-2024-45200

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based

Published
Last modified
published
Not listed in CISA KEV
1 proof of concept on GitHub
  • Exploitation: poc
  • Automatable: no
  • Technical impact: total

Summary

In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Timeline

  1. CVE published
  2. CISA SSVC assessment

    Exploitation: poc · Automatable: no · Technical impact: total

  3. Record last updated

Affected versions

  • n/a n/a

    Version range not reported

References 3

GitHub · latte-soft/kartlanpwn

hackerone.com

GitHub · chadhyatt/kartlanpwn