Skip to main content
← All vulnerabilities
CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment

Published
Last modified
published
Not listed in CISA KEV
None on Exploit-DB, Metasploit or GitHub

Summary

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Timeline

  1. CVE published
  2. Record last updated

Affected versions

  • n/a Game Networking Sockets

    All versions prior to v1.2.0

References 2

GitHub · ValveSoftware/GameNetworkingSockets

research.checkpoint.com